POV-Ray : Newsgroups : povray.general : The Language of POV-Ray : Re: The Language of POV-Ray Server Time
11 Aug 2024 03:27:17 EDT (-0400)
  Re: The Language of POV-Ray  
From: Ken
Date: 11 Mar 2000 13:26:06
Message: <38CA8F7A.D6CC37D6@pacbell.net>
Chris Huff wrote:

> Say you have a long string of objects that are linked together. You move
> one, and it affects all the others.

<snip>

> To do something like this without OO features, you would have to make a
> special macro and set of variables for each object, separated only by a
> unique name.

Or to do this you can use a graphical modelling environment which is much
better suited to this task than a text based scripting language is for example
Moray with it's new animation plugin and it's IK abilities.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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